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    Bankamaru

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    KysisKirin

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    Join date : 2013-02-21

    Bankamaru

    Post by KysisKirin on Wed Feb 27, 2013 1:37 pm

    Name: Bankamaru

    Gender: M

    Sexuality: Bankamaru is physically attracted to males however he finds trying to maintain a relationship to troublesome and one night stands to much of a mess so he keeps to himself not caring one way or the other.

    Village: missing nin sand

    Rank: s class missing nin

    Personality/history:Bankamaru is very withdrawn from the outside world, due to his kekkei genkai that he received at a very young age very few people trusted him unable to tell if they were under his illusions or not. This has led him to follow in the path of Sasori of the red sand. At a young age he studied the art of puppetry and combined it with his special kekkei genkai he was able to perfect it to a point that surpassed even Sasori and Chyio. Through study of Sasori’s puppets he discovered and improved the Human puppet technique beyond what has ever been seen. Paired with his Siren’s Song he has become one of sands most feared missing nin. He is very untrusting of other people and so tends to avoid other villages preferring to remain in his hideout perfecting his art. His goal is to find the bodies of previous Kages of other villages and turn them into his puppets and create the Ultimate puppet army.

    Bankamaru was diagnosed with a medical condition at a young age that made him physically unabe to be a ninja the traditional way. Having been abandoned at an orphanage with nothing but his name on a blanket he sought to prove himself capable as a ninja and so at the age of five started to learn puppetry in secret on his own. One day while he was wondering around just outside of the village walls he encountered a dying man running from suna anbu. The dieing man was being chased for the special kekkei genkai which he possessed called the Siren’s Song (explanation below). In desperation the man passed the Siren’s Song to Bankamaru and died. The anbu captain chaseing after this man in order to capture the kekkei genkai for suna to use as a weapon took Bankamaru to the at the time forth Kazekage. Bankamaru was then at a young age raised to be a living weapon for suna. At the age of 11 he snapped and destroyed part of the suna anbu headquarters and ran from the village. He was then marked as an s classed missing nin due to his Kekkei Genkai.

    After much wondering on his own Bankamaru created his own base in a mountain side and settled down to work on experimenting on his puppets. One day he discovered that Chyio had left suna on a mission to rescue the Godime Kazekage from Sasori and he went after her with the goal to obtain her puppets. When he arrived at the place where Chyio was fighting Sasori he decided to take Sasori’s many puppets including the third Kazekage. So he put an illusion on the field through his Siren’s Song to distract Chyio and Sakura after they had killed Sasori and took what puppets he could and left. He had already stolen the bodies of the sound 5 shortly after he defected from the sand village during which he goal was to kill and take Garra’s body to make into a puppet.

    Now Bankamaru wonders around the elemental countries killing high ranking missing nin to make into puppets and perfecting the technique. He has no other goal but to create the ultimate puppet army. He is still deciding if he should turn himself into a puppet like Sasori did.

    Kekkei genkai:

    Siren’s song. A kekkei genkai from an unknown origin that can only be passed on from person to person through choice not my family line. There can only ever be one wielder of this kekkei genkai at anytime as when it is passed on the previous wielder dies. The wielder of this kekkei genkai is able to manipulate their voice in any way shape or form, being able to go as deep as they like or as high as they like. It is also able to mimic any form of sound possible from piano notes to bass beats.
    The siren’s song also gives the power of absolute hypnosis to the wielder through their voice. It controls the five senses to the point that it can make the target misinterpret another person's form, shape, mass, feel and smell to be that of the enemy. It is the ultimate form of genjutsu, the victim only has to hear the wielder’s voice once and is forever stuck in it. While it is not always active the wielder of the Siren’s Song may enact and for of illusion on the victim anytime anywhere once his/her voice is heard the further the distance the more chakra is required, up to 100 kilometers the amount of chakra needed get increasingly more fatal. Siren’s Song is absolutely flawless; even if the target is aware that they are under the hypnosis, they cannot resist its influence.

    The illusions produced by the Siren’s Song can produce physical effects on the victim depending on the amount of chakra used. Much like the Kurama clan of Konoha anything experienced in the illusions will affect the bodies of the victims in reality.
    The only way to escape the Siren’s Songs effects is to physically touch the wielder making skin on skin contact. This disable’s the Siren’s Song from effecting you with its passive ability of the voice. However regular genjutsu cast through the Siren’s Song as a medium will still effect the victim.
    Jutsu:

    Kekkai Genkai based:

    • Siren’s Song Endless Dream: This technique is a genjutsu used through the Siren’s Song kekkai genkai. Using the natural illusion of the siren’s song and voice manipulation to sing a song that putts the target to sleep in an endless dream world. This genjutsu is on par with the Uchiha clans’ Tsukuyomi only it has no damaging effects. It simply putts them to sleep until the user or a medic nin dispels it.

    • Siren’s Song Unending Nightmare: This technique is very much like the Endless dream technique only unlike the endless dream this genjutsu is meant to kill. This genjutsu also used through the Siren’s Song causes the victim to be thrown into a nightmare where everything that happens to the victim in the nightmare effects them physically.

    Puppets:

    • All of Sasori’s puppets (though not Sasori himself)

    • The sound 5

    • Toku: a non human puppet of Bankamaru’s own creation. It is a defense puppet armor much like Sasori’s Hiruko puppet. It was made in the image of the 9 tailed fox. It is about as big as a horse with a compartment for Bankamaru to fit in. each of the nine tails in fitted with a different type of weapon. Starting from right to left. 1, senbon launcher full of poisioned senbon 2, Kunai/shuriken launcher all poisoned as well 3, a chakra absorbing seal that fuels a flamethrower 4 a chakra shield 5, the entire tail is made of an extendable poisoned blade. 6, storage seal full of puppets (all of the non human ones) 7 a tail that fires bombs and explosive tags in an arc 8a poison gas dispenser 9 a close range tail that opens up into a iron maiden cage to catch any one that gets to close.

    Puppet techniques:

    Kazekage:

    • Thousand Hands Manipulation Force (Senju Sōbu) From the Third Kazekage puppet's left arm opens several compartments. These compartments are prepared with summoning seals in them, which calls forth a large number of long puppet arms that can bend and follow the opponent, then crush them with devastating force. The arms are modified with launchers, which can emit poison gas, binding wires with a kunai-anchor, or regular kunai. These arms can detach from the puppet and be replaced by a buzzsaw

    • Iron Sand Drizzle (Satetsu Shigure) This gunshot-like attack uses Iron Sand hardened into minuscule grains, to attack simultaneously across a vast range. The bullets are so fast, they're difficult to see. From the moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the enemy. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.

    • Iron Sand Gathering Assault (Satetsu Kesshū) This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.

    • Iron Sand World Method (Satetsu Kaihō) This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.

    Kimimaro:

    • Ten-Finger Drilling Bullets (Teshi Sendan) Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. This technique is essential to Kimimaro for his long distance attacks.

    • Dance of the Willow ( Yanagi no Mai) The first of Kimimaro's five dances. To perform this dance, Kimimaro grows several long bone blades from his body for use as weapons. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body. Though he primarily uses two blades grown from the palms of his hands, he also uses several secondary bones grown from his elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. Kimimaro can also extend his bones to attack his opponents without having to adjust his own movement.

    • Dance of the Camellia (Tsubaki no Mai) The second of Kimimaro's five dances, which performs by modifying one of his upper arm bones to create a short, hilt-less bone sword. He then stabs chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant.

    • Dance of the Larch (Karamatsu no Mai) The third of Kimimaro's five dances. From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which potential his high for battle. The bones can be used to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes him basically untouchable at close range. If an opponent would start to get close to him, he would start to spin rapidly slashing the foe in multiple areas of their body.

    • Dance of the Clematis: Vine (Tessenka no Mai: Tsuru) The first half of Kimimaro's fourth dance. With the Shikotsumyaku, Kimimaro can modify and pull out his own spinal column, and regrow a new spine to replace it. Between the bones in the gaps there is cartilage that allows flexibility, which makes it possible to bend it as if it were a whip. With average estimation skills along with the impossible range it stretches, dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper. He would follow up with Dance of the Clematis: Flower to pierce the immobilised opponent.

    • Dance of the Clematis: Flower (Tessenka no Mai: Hana) The second half of Kimimaro's fourth dance. All the power of the Shikotsumyaku is concentrated in to one point in the form of a flower. To obtain the strongest-absolute hardest weapon a considerable amount of chakra is needed. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large. Since its destructive power has no meaning if the blow does not connect with the opponent. Kimimaro first binds the opponent with a "vine".

    • Dance of the Seedling Fern (Sawarabi no Mai) The last of Kimimaro's five dances. Countless bones rise from underground, which can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, Kimimaro can become one with the bones, which in turn can allow him to attack an enemy unnoticed

    Normal (non kekkai genkai or puppet based):

    Bankamaru has the earth and water release as his main elemental affinity.

    • Earth Style Ultimate Defense Golem (Doton: Kyūkyoku no bōei Kyojin) Summons an enormous Golem made of compact earth holding the caster and their allies in the dome head of the golem. Bankamaru uses this technique himself as a last resort to escape however he uses this technique through his Jirobo puppet as an offensive attack used to crush enemies,

    • Earth Release Shadow Clone (Doton Kage Bushin) This technique creates a shadow clone made of mud of the user. Since it’s made of mud, it can continue to reform and mold itself back to its original shape. After reverting to mud, it can hold the opponent in place.

    • Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness (Doton Kekkai: Dorō Dōmu) This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform allowing the user to drain the chakra of anyone trapped inside it.

    • Water Release: A Thousand Feeding Sharks (Suiton: Senshokukō) the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.

    • Water Release: Five Feeding Sharks (Suiton: Goshokuzame) The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.

    • Water Prison Technique (Suirō no Jutsu) This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

    • Water Clone Technique (Mizu Bunshin no Jutsu) The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it cannot travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.

    • Water Release: Water Dragon Bullet Technique (Suiton: Suiryūdan no Jutsu) This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.

    • Hiding in Mist Technique (Kirigakure no Jutsu) a technique that turns the water around the user into mist blocking the sight of their opponent.
    Family: Orphan Abandoned at an orphanage at birth with nothing but a blanket with his name on it.

    Appearance: Bankamaru Rarely allows other to see his true appearance usually preferring to have a puppet in his place with a genjutsu on it making people believe that the puppet is a real human and that it is him. In his early life he used a simple wooden puppet rigged with many traps on it body as the medium but since acquiring Sasori’s collection he has been using the third Kazekage puppet as his decoy. The kazekage puppet when playing as his decoy is under the illusion that he is a relation of the kazekage in some way and has the magnet release.

    His true form, usually hiding in Toku, has long black hair framing a somewhat feminine face his bangs are split from the side making it cover the left side of his face. Due to his body being mostly physically in capable he has a slender build that most mistake him for a girl which he uses to his advantage when not using his Siren’s Song. He is of average height about 5’8 and he wears a plain black cloak styled after the akatsuki only the top of his cloak is wider and ends just before his shoulders with a hood he usually keeps down and the sleeves are well passed his finger tips and has a wider opening. The cloak is also longer as the ends of it touch the ground and conceal his feet. The cloak is also rigged with many storage seals sealing away a multitude of throwing weapons that can launch out of the cloak at a command. He also keeps the kazekage puppet as well as the sound 5 puppets in the seals on the cloak.

    (i know the announcement said to make a leaf ninja but i dont actually have a leaf ninja so ill put this up first and ill make a leaf ninja later)
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    Raichii
    Admin

    Posts : 292
    Join date : 2010-07-27
    Age : 23

    Character sheet
    Ninjustu:
    70/100  (70/100)
    Genjustu:
    40/100  (40/100)
    Taijustu:
    90/100  (90/100)

    Re: Bankamaru

    Post by Raichii on Wed Feb 27, 2013 10:04 pm

    I see that you chose to be an S-rank missing ninja, but I would like it if you subtracted some jutsu's from your bio. You have a lot of different element types, and even larger variety of jutsu's in general. I'd like to limit you to two element affinities, and just give a few jutsu's for your application.

    If you feel strongly that you need more than a few, give two paragraphs (minimal 5 sentences each) explaining how and why your character trained to gain this jutsu, as well as the difficulties they had in training for it. Do this for each jutsu after the first three you choose.


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    KysisKirin

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    Re: Bankamaru

    Post by KysisKirin on Wed Feb 27, 2013 10:22 pm

    Um my character only has 2 elemental affinities earth and water which is normal for ninja of b or higher rank the other elemental jutsu are from his puppets not him. he uses human puppets so he is able to use the techniques of the human he killed as they become his puppets. he has perfected Sasori's art of human puppetry. he genjutsu is from he Kekkai Genkai that he got and is not something he really had to work to hard on anf the reason for him haveing the kekkai genkai is given in his history.
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    Raichii
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    Join date : 2010-07-27
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    Character sheet
    Ninjustu:
    70/100  (70/100)
    Genjustu:
    40/100  (40/100)
    Taijustu:
    90/100  (90/100)

    Re: Bankamaru

    Post by Raichii on Wed Feb 27, 2013 11:08 pm

    Let me start over. You're kekkai genkai chose you, yes? Well that element you are referring to is Sound. If you want to keep you're Kekkei Genkai, then you'll have to make you're element sound (wind and wind). Otherwise your character is overpowered and I cannot approve this application. The puppet's fine.

    And it doesn't really matter that much, but do you have a last name for your character as well?


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    KysisKirin

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    Re: Bankamaru

    Post by KysisKirin on Wed Feb 27, 2013 11:25 pm

    its not technically sound its more like the uchiha tsykiomi just using voice as a medium and sound isnt an elemental affinity in naruto and no my character dosent have a last name he is an orphan all the sound nin still have chakra elements like jiribo has earth as well as kidomaru sound isnt an element
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    Raichii
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    Character sheet
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    Genjustu:
    40/100  (40/100)
    Taijustu:
    90/100  (90/100)

    Re: Bankamaru

    Post by Raichii on Thu Feb 28, 2013 12:05 am

    Jirobo never used Sound jutsu, he ONLY used earth. NOT both. If you want this Kekkei Genkai, you will have to settle with making it related to the sound element. That or give up the Kekkei Genkai so you can have the Earth and Water instead. That is my final offer, I will not accept both.

    And Sound is an element. An advanced element made up of wind and wind.


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    KysisKirin

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    Re: Bankamaru

    Post by KysisKirin on Thu Feb 28, 2013 12:25 am

    1 sound was never a chakra element 2 my character is a s class missing nin able to take on Kages on even ground so hes meant to be powerful. 3 Again sound isnt an element!! it does not show up on the chakra paper as anything. lightning crinkles it earth turns it to dust fire burns it water soaks it and air cuts it. sound is just another ninja tool

    the character is completely useless without what he currently has. he has no taijutsu capiblity what so ever he relies entirely on ninjutsu and his kekkai genkai.
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    Raichii
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    Join date : 2010-07-27
    Age : 23

    Character sheet
    Ninjustu:
    70/100  (70/100)
    Genjustu:
    40/100  (40/100)
    Taijustu:
    90/100  (90/100)

    Re: Bankamaru

    Post by Raichii on Thu Feb 28, 2013 12:50 am

    For the purpose of this site, I have been using this link for reference.

    http://ncpedia.wikia.com/wiki/Advanced_Elements

    What you are referring to are the basic elements. I am talking about two basic elements being combined into an advanced element. Wind combined with wind, according to this website, is Sound.

    And he uses puppets doesn't he? That isn't useless. I understand that you want a powerful character, but I also do not want godmodding. Please understand.


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    Re: Bankamaru

    Post by KysisKirin on Thu Feb 28, 2013 12:59 am

    i use the oficial naruto wiki for my info and sound isnt a combination of elements as 2 of the same element makes nothing in the actual naruto world. and the character isnt godmoding as he has weakness that are easy to exploit. also combination elements are Kekkai Genkai only to begin with. in the naruto world any ninja can learn moves from any element no matter what their affinity is. IE kakashi useing the water dragon when his affinity is lightning and earth
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    Raichii
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    Character sheet
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    Genjustu:
    40/100  (40/100)
    Taijustu:
    90/100  (90/100)

    Re: Bankamaru

    Post by Raichii on Thu Feb 28, 2013 1:00 am

    Then I think you'll find what you're looking for on a different Naruto roleplaying site. I'm sorry, but I do not approve this application.


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